Gaming is more than just a hobby today – it has evolved into a vast community comprising the scores of PC and console gamers. With the introduction of cross-platform abilities, however, mobile gamers now have a chance to become part of this community in a way they never could before.
The era of single-player games designed to kill time during your lunch break is over – now mobile games such as Fortnite, Hearthstone and PlayerUnknown’s Battlegrounds are bringing PR, console and mobile gamers together for the very first time.
Like any other group of people, gamers want to interact within a community. They want to be part of something big and have their achievements and feats recognized and appreciated. They want to share their stories, show off their creations and compete to become the best.
Games which are designed and marketed to cater to these needs are witnessing immense success and community engagement, proving that now is the age of social gaming.
The evolution of gaming communities
Video gaming communities have come a long way from posts on internet forums, sharing screenshots and boasting about leaderboards. Today the landscape is massive, and hard to navigate. Unlike the stereotypical portrayal of gamers in mass media, there is no universal player profile, and there are scores of games designed for a variety of player requirements.
While this means there are more options today than ever before, it also means gamers have to now rely on gaming celebrities to help them navigate this landscape. This has given birth to influencers, such as PewDiePie, the late TotalBiscuit, and Brian Kibler, who keep players informed and updated on not only the latest games but overlooked diamonds and independent gems which would otherwise fly under the radar.
These influencers or gaming celebrities are now an integral part of gaming communities, for example, the most watched Twitch streamer Richard ‘Ninja’ Blevins, who players Fortnite and has a following of over 11 million gamers who watch his streams.
Timmy, Johnny, and Spike Need Communities
In 2002, legendary game designer Mark Rosewater of ‘Magic: The Gathering’ fame came up with profiles for the three main types of gamers. In an article published on his blog, Rosewater discussed in detail how those profiles influence every decision the design team makes when coming up with new content. The article was titled “Timmy, Johnny, and Spike”.
According to Rosewater, those profiles describe the psychological make-up of gamers – what motivates them as players, what kind of gameplay they enjoy, what encourages them to keep playing and so on. No one fell strictly into one category, yet every player can be described through the use of those profiles.
Timmy – the first profile on the list – is the profile of a social player who loves to interact with other like-minded gamers. Timmy enjoys big, flashy experiences which are memorable. Broadly speaking, Timmy is the player who enjoys battle royale games such as Fortnite and PlayerUnknown’s Battlegrounds, where he fights against hundreds of other competitors.
In contrast, Johnny enjoys exploring the complexities and pushing the boundaries of gameplay. Johnny uses the game as a creative outlet that allows him to use his imagination. Johnny also likes to share his creations with other like-minded individuals and is the type of player who might enjoy playing Minecraft or The Sims.
‘Spike’, the final player type, is focused on one single goal – winning. He will do anything to win, even if it means copying other players’ play styles. He values quantity (of wins) over quality, is also dubbed as the tournament player.
Although Rosewater came up with these profiles to describe Magic: The Gathering players, people quickly realized that the profiles apply to other games too. Over the last 15 years, ‘Timmy’, ‘Johnny’ and ‘Spike’ transcended ‘Magic: The Gathering’ and went on to become household names for gamers and designers around the world.
All three profiles share one important common trait – they are all social, and all thrive best when in their respective communities.
Until very recently, mobile games lacked the social interaction features that were essential for the likes of Timmy, Johnny, and Spike, and mobile gamers were unable to fully immerse themselves in the gaming experience the same way console or PC gamers could.
Sgame Pro – Mobile Games Distribution Platform for the Social Age
While there is no doubt that the social age of gaming is upon us, and mobile games have come a long way in the past year, mobile games distribution platforms are yet to catch up. While there are streamers who play mobile games, only a few of them have fully committed themselves to the platform, and the list of mobile games that are popular on Twitch is very short.
Blockchain gaming startup Sgame Pro recognizes the need for a new mobile digital distribution platform for the age of social interactivity. The Swiss-based company’s goal is to bring the functionalities of PC and console gaming to the mobile arena and help mobile game developers and publishers reach a wider audience.
Sgame Pro will allow developers to design games with Timmy, Johnny, and Spike in mind. The built-in social and eSports features will appeal to all three of the psychological player profiles, and the platform further incentivizes gamers with a tokenized economy based on its native SGM token.
Sgame Pro has already teamed up with popular YouTube gamer Felix ‘PewDiePie’ Kjellberg, as well as several mobile game publishers, and plans to release version 2.0 of their platform in October 2018. The new release will support streaming capabilities as well as competitive gameplay, spurring the growth of new communities around amazing mobile games.
To keep up to date with Sgame Pro’s development, join their official Telegram channel, or follow them on Facebook, Instagram, and Twitter. You can learn more about the project through its white paper, available on Sgame Pro’s official website.